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The shop is open: Mundo Coins with Pix, and two shaders on the Outfit tab

The shop is open. You buy Mundo Coins on the site, with Pix, and spend them in the client, on the Outfit tab. The shop exists so that MundOT can pay for itself.

Packs go from 500 Mundo Coins for R$ 9.90 to 9,000 for R$ 149.90. Buying needs an account with a confirmed email, and the coins arrive when the Pix is paid.

For now the shop has two shaders, Dusk Rim and Tide, at 450 Mundo Coins each. A shader you buy works on every vocation and goes into the match with your outfit. More items come to the shop over time.

The Outfit tab's preview three times: the white Flamefury Mage with no shader, with Dusk Rim, which tints the white lilac, and with Tide, which tints it teal.

The same outfit: 1. with no shader, 2. with Dusk Rim, 3. with Tide.

Nothing in the shop changes the fight: no level, no skills, no kit, no queue priority. Without buying anything you play the same 1v1 and 16v16 matches, with the twelve free outfits.

Until Season I ends there is also the Founder pack: 2,800 Mundo Coins, plus the Founder title, badge and frame on your public profile, for R$ 49.90. One per account.

Wardrobe: pick each vocation's outfit before the match

The client has a new tab, Wardrobe, next to Play. Each vocation has its own outfit there: three to pick from, with colours and both addons. Save it, and you enter every match on that vocation wearing it.

The Wardrobe tab: the Sorcerer chip boxed in the vocation row, the Void Master outfit row marked Selected, the Colours and Addons plates below it, and the preview of the saved outfit with Saved under it.

(1) The vocation. (2) Its outfit, with the colours and addons below. (3) The saved outfit: the one you wear in the match.

The outfit window is gone from the game. You pick your outfit in the Wardrobe, before you queue.

Hotkeys in the lobby, multi-action and attack next target

Three changes in the client:

  • Hotkeys in the lobby. Every vocation in the lobby has a hotkey button. Set up that vocation's bars there, queue, and you spawn with them ready. Potion hotkeys follow the map's kit, so one setup works on every map.
  • Multi-action. Up to three actions on one hotkey. It fires the first one off cooldown, in the order you set.
  • Attack next target. With chat off, Space attacks the next target on the battle list and Shift+Space the previous one. It skips your teammates and works with the battle list closed. Rebind it in the options.
Top, the lobby's vocation row with the Sorcerer's hotkey button boxed. Below, the editor it opens: Bottom bar 1, slot 1, the Spell, Item, Text and Multi-action tabs, the kit's items and an ultimate mana potion set to On yourself.

(1) The hotkey button, beside each vocation. (2) The editor for that vocation's bars: pick a slot and what it does.

New installs also start on full light.

1v1: first to two kills, with its own season board

1v1 is a duel: you, one other player, one map, and the first to two kills wins. Pick 1v1 in the lobby, pick a vocation, and accept the match when it is offered. The queue pairs players in the order they arrived, so you cannot choose your opponent.

When you die, you come back at once at the start point, with a fresh kit and the map's base level. The player who killed you stays where they are. There is no wait. Every time you kill, your supplies are topped back up to the full count. Your equipment is not changed, and there is no shop.

A match ends when one player reaches two kills or when five minutes have passed. The player with more kills wins, and a tie is a draw. Dying costs you the experience you earned in that match and nothing else.

The 1v1 season board orders players by wins, then by win rate, and it shows wins, losses and draws for each player. Your kills and deaths are kept, but they do not set your place. 16v16 has its own board, and the two are never mixed.

16v16: two teams of sixteen, join at any minute

In 16v16 you fight on a team of sixteen against another team of sixteen. Pick 16v16 in the lobby, pick a vocation, and accept the match when it is offered. The game puts you on a side, and keeps the two sides even by headcount.

A match ends at the first of three things: one side reaches 32 kills, the clock reaches fifteen minutes, or one side has nobody left. The side with more kills wins, and a tie is a draw. You can join at any minute, including a match that is already running. If you arrive late, you start at the map's base level against players who have been climbing since the start.

When you die, you lose the experience you earned in that match and nothing else. You wait 30 seconds at the safe hold, then you go back to the fight. Your equipment and skills outside the match are never touched. A shop is open during the match.

A match starts once four players are in the map, and a map holds one match at a time. When every map is in use, you wait in the queue for one to free up. On the 16v16 season board, only what you did counts: your kills, assists and deaths. Joining a winning side late earns you nothing, and joining a losing one costs you nothing.